Glory of the Roman Empire is a relatively light game that does not require as much storage than the average game in the category PC games. It's a game very heavily used in some countries such as Australia, Canada, and Poland. This game for Windows is available for users with the operating system Windows 98 and prior versions, and it is available in English. In Glory of the Roman Empire, players. The glorious age of Rome - a time when the empire was at its peak, envied and feared by friend and foe alike. All across the provinces governors spared no expense to build cities of unparalleled splendor and magnificence and leave their mark in history. In Glory of the Roman Empire, players enter this time of wonder and use their city building skills to create cities that would humble even Rome itself.
Glory of Rome General Guide by BARB_CAMP
Troop Information
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Troops: I will break this down as best I can. If anyone disagrees (which is very possible), please let me know and we will come to a consensus.
Donkeys – First level of transports. They are great for taking out traps mainly. Using donkeys to clear traps vs. cons is a good idea because donkeys require 20% of the iron that cons do. They use more lumber however, but lumber is easier to come by pending in the troops you train.
Conscripts – Best unit to use for attacking and taking out wilds. That is about all they are good for. However, cons are also the best unit used to take out wall fortifications. By sending a pre-wave of cons, you can crush the walls to reduce the casualties of your more expensive units. Cons do not, however, eliminate scorpios or ballistae. In terms of wilds, when taking them, send a pre-wave of donkeys to clear the traps first, and then send in your army of pure cons. I generally go for overkill when taking wilds to reduce casualties, but here is an ESTIMATED idea on what to send for wilds (also, please see update in Wilds & Barbs section).
Wild vegas bonus codes. LVL 1 wild – 1k-2k Cons with LVL 2 research and General 0 traps
LVL 2 Wild – 2k-5k Cons With LVL 3 research and General 5 traps LVL 3 Wild – 4k-9k Cons with LVL 4 Research and General 10 traps LVL 4 wild – 10k-15k Cons with LVL 5 research and General 20 traps LVL 5 Wild – 15k-25k Cons With LVL 6 research and General 50 traps LVL 6 Wild – 25k-35k Cons with LVL 7 Research and General 100 traps LVL 7 wild – 35k-50k Cons with LVL 8 research and General 150 traps LVL 8 Wild – 55k-75k Cons With LVL 9 research and General 300 trap LVL 9 Wild – 90k-100k Cons with LVL 9-10 Research and General XXX traps
This is the minimum of what I would send to clear a wild, and I am not too sure about the trap numbers. (Please correct me if I am wrong or if you have further information in regards to traps.)
Skirmishers – First ranged unit available, and an extremely useful and overlooked unit. Skirmishers attack with a range, making it possible to win battles with virtually no losses at all. Skirms are great against foot soldiers (e.g., conscripts/legionaries/centurions), but are weak against cavalry and shock cavalry. They have the ability to rush past all units and go straight to the ranged units. When defending with skirms, make sure you have 1 cav, 1 shock cav, and 1 scorpio defending as this will increase your number of attack phases without your skirms being harmed at all. The reason for this is that units are attacked and killed based on their speed. So, when attacked, the attacker’s first phase will attack your single shock cav. Then, your units attack. In phase 2, the attackers kill your cav and then you attack again; and in phase 3, the attacker kills your scorp, and you get a final attack untouched with your skirms. The only exception to this is if the attacker sends enough cavalry to survive phase one. In this case, the second phase of the attacker will have their cavs rush past your units and go straight to your skirms. This is rare, however, as cavalry are the first units to go because of their speed. When attacking with skirms, sse the same method – send 1 shock cav, 1 cav, and 1 scorp.
Legionaries – Your first real foot soldier. Legs are great at attacking/defending against cavs and shock cavs. Legs are a great unit to build for defense, and the only foot unit better are Centurions. Casino jackpots las vegas. Cents are, however, much more costly and have a very slow training time.
Cavalry – Cavs have many uses. First off, cavs are especially good against ranged units. They make for great transports as they can hold a bit of resources and can also march very quickly. An army of cavs is also great for farming inactives. 80% of my resources come from farming inactives with purely cavs. With an army of 10-15k cavs, I will march them to any player with 8-20k glory without scouting and usually come back with a profitable report.
Shock Cavalry – Not much experience with shock cav yet. I may try using some later in the round when my army size limits are met. But as of right now, I personally find them useless as they cost much more and take much more time to train. And they also carry less resources.
Centurions – Strongest unit in the game. Read Legionaries section for a general description. The advantages of cents are their strength and their slight speed increase over legs. 1 cent can kill 5 legs when both units have the same research lvls. Do not deter from training cents due to training time. If you can slowly build an army of cents, your defensive abilities will increase tenfold. Even if you can only train 100 a day, it is well worth it.
Scorpios – Scorpios are the same as skirms, except for the fact that you may lose a phase of attack. I personally find skirms better at this stage in the game, but believe me, they will be much more useful as more villages are released. Scorps are a cent’s nightmare.
Wilds & Barbs Update
1.) I recommend 2.5 times the strength in that wild.
2.) Donkeys, conscripts, and skirmisher are cheap and sufficient to kill a wild. Better troops would
beat the wildmen, but too many of your good troops would die.
3.) Higher level wilds and barbs have fixed defenses, like on a city wall. Scouts do NOT see these.
4.) Research matters on high level wilds. Wild level = level ALL technology in wild. You want your technology equal to or greater than the wild you wish to acquire.
5.) List of troop requirements follows…
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Wild Info
Lvl 1 – 50 Donkeys, 50 Conscripts
Lvl 2 – 100 Donkeys, 100 Conscripts, 50 Skirmishers Lvl 3 – 200 Donkeys, 200 Conscripts, 100 Skirmishers, 50 Cavalry Lvl 4 – 500 Donkeys, 500 Conscripts, 200 Skirmishers, 100 Cavalry, 50 Legionaries Lvl 5 – 1000 Donkeys, 1000 Conscripts, 500 Skirmishers, 200 Cavalry, 100 Legionaries, 50 Scorpios Lvl 6 – 1500 Donkeys, 1500 Conscripts, 1000 Skirmishers, 500 Cavalry, 200 Legionaries, 100 Scorpios Lvl 7 – 3000 Donkeys, 3000 Conscripts, 1500 Skirmishers, 1000 Cavalry, 500 Legionaries, 200 Scorpios, 50 Shock Cavalry Lvl 8 – 6000 Donkeys, 6000 Conscripts, 3000 Skirmishers, 1500 Cavalry, 1000 Legionaries, 500 Scorpios, 100 Shock Cavalry, 50 Centurions Lvl 9 – 12000 Donkeys, 12000 Conscripts, 6000 Skirmishers, 3000 Cavalry, 1500 Legionaries, 1000 Scorpios, 200 Shock Cavalry, 100 Centurions, 50 Rams Lvl 10 – 25000 Donkeys, 25000 Conscripts, 12000 Skirmishers, 6000 Cavalry, 3000 Legionaries, 1500 Scorpios, 400 Shock Cavalry, 200 Centurions, 100 Rams, 50 Ballistae ![]()
Barbarian Info
Lvl 1 – 500 Donkeys, 500 Conscripts
Lvl 2 – 1000 Donkeys, 1000 Conscripts, 500 Skirmishers Lvl 3 – 2000 Donkeys, 2000 Conscripts, 1000 Skirmishers, 500 Cavalry Lvl 4 – 5000 Donkeys, 5000 Conscripts, 2000 Skirmishers, 1000 Cavalry, 500 Legionaries Lvl 5 – 10000 Donkeys, 10000 Conscripts, 5000 Skirmishers, 2000 Cavalry, 1000 Legionaries, 500 Scorpios Lvl 6 – 15000 Donkeys, 15000 Conscripts, 10000 Skirmishers, 5000 Cavalry, 2000 Legionaries, 1000 Scorpios Lvl 7 – 30000 Donkeys, 30000 Conscripts, 15000 Skirmishers, 10000 Cavalry, 5000 Legionaries, 2000 Scorpios, 500 Shock Cavalry Lvl 8 – 60000 Donkeys, 60000 Conscripts, 30000 Skirmishers, 15000 Cavalry, 10000 Legionaries, 5000 Scorpios, 1000 Shock Cavalry, 500 Centurions Lvl 9 – 120000 Donkeys, 120000 Conscripts, 60000 Skirmishers, 30000 Cavalry, 15000 Legionaries, 10000 Scorpios, 2000 Shock Cavalry, 1000 Centurions, 500 Rams Lvl 10 – 250000 Donkeys, 250000 Conscripts, 120000 Skirmishers, 60000 Cavalry, 30000 Legionaries, 15000 Scorpios, 4000 Shock Cavalry, 2000 Centurions, 1000 Rams, 500 Ballistae
Stats:
No. of players: 2-5 Amount of time to play: 60 min Age requirements: 12+ Set-up time: 5 minutes
Glory to Rome is a role-selection card game. You must aid Caesar in the rebuilding of Rome. Can you score more victory points and win the game?
Glory to Rome Rules Description:
The first thing to know about Glory to Rome is that each card can be used in variety of ways. Cards may be used for their Role, Material, Structure or Money. What a card is used for is usually determined by when it is played or where it is in the playing area. The playing area consists of your Clientele, Stockpile, Vault, Influence and a shared Pool.
On your turn you choose a Role. Every other player may then follow by playing a matching Role card or a Jack (which acts as a wildcard). If you follow you may take the Role the first player selected. If you do not wish to (or are unable to) follow you may think. Thinking allows you to draw back up to five cards, draw an additional card if you are already have five or take one Jack. Roles you have in your Clientele may always follow even when you Think.
The six Roles are Laborer, Legionary, Patron, Craftsman, Architect and Merchant. Laborer lets you take a Material from the Pool. Legionary lets you take Materials from the Pool and your opponents’ hands into your Stockpile. Patron lets you take a card from the Pool and add it to your Clientele. Craftsman lets you place a card you want to build from your hand or add a card to a Building. Architect does the same thing but takes the card from your Stockpile. Merchant puts a card from your Stockpile into your Vault.
When you start a Building, whether using the Architect or Craftsman, you take a Site card that matches the Material of that Building. Then you add cards to finish that Building. The number of cards you’ll need to add depends on the Material of the Building. Once finished, Buildings give you additional abilities. The Site card from the finished Building also adds to your Influence.
The number of cards in your Vault and your number of Clientele are limited by your total Influence.
The game ends when the draw deck is gone, all Site cards are used or by the Catacombs or Forum Buildings. Your final score is your total Influence and the combined value of the Materials in your Vault. You also get three bonus points if you have the most of a Material in your Vault.
Quick Review of Glory to Rome:
Glory to Rome is a fun game with many moving parts. It is kind of complex and there is a learning curve but things are much clearer after a couple plays. There are many paths to victory and you have to navigate the randomness of the cards with solid strategy to win.
Roman Empire Pc Game
I have played both the Black Box and regular versions of this game and can appreciate them for different reasons. The Black Box edition is sleek and looks slick while the original version is bright and easily recognizable. I don’t mind the cheesy art in the original and find the cards easier to identify than in the new version. But I don’t like the clam shell container when compared to the new box. I think both versions are fine and can see why some people prefer the new art while others don’t.
Glory to Rome is a great blend of some common mechanics. I like the way you select roles and then may Follow or Think and sometimes you can even do both. Hand management is important as the role you play will be reliant upon what is in your Stockpile or the Pool. Keeping track of where cards go based on the role you play is important.
I mentioned the randomness of the game above. It can seem pretty unbalanced given the number of powerful cards. But there are enough different powerful cards and combinations that no one card or strategy will win every time.
Glory To Rome Rules
If you are looking for a unique card game with fun mechanics Glory to Rome should be on your list. The learning curve is not too steep but you should be aware of it. I think either version is fine but the Black Box Edition will stay and look better on your shelf.
Glory Of Rome Game Download
Score and synopsis: (Click here for an explanation of these review categories.)
Strategy 4 out of 6 Luck 4 out of 6 Player Interaction 4 out of 6 Replay Value 5 out of 6 Complexity 5 out of 6 Fun 5 out of 6 Overall 5 out of 6 Comments are closed.
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